Absolute Leisure: The World of Fun

  • Winy Maas TU Delft, Architecture and the Built Environment
  • Alexander Sverdlov TU Delft, Architecture and the Built Environment

Synopsis

It is estimated that leisure activities currently account for 35 percent of our personal consumption expenditures, and up to 9 percent of our GDP. In the upcoming world of flexible work hours, discount flights to all corners of the earth, and the ability to download any sort of movie, television show or song ever recorded, we have become a society of „leisure aficionados“ and pleasure connoisseurs. We can take away any ethnic dish imaginable, we can shop for everything we have ever wanted, we can custom design the vacation of our dreams – we can order fun 24 hours a day, 7 days a week, 365 days a year. But while we are out having fun, who is monitoring the reserves?

Leisure is everywhere.

In the obsessive spirit of Neufert’s Architect’s Data, this research project is a practical guide to the nuts and bolts of everyday leisure: the ABC to how society spends its ‘free time’.

There are more ways of having fun than we can count; Absolute Leisure catalogues some of the limitless possibilities, from music on crowded commutes to online socialising or that long, leisurely shower. Each leisure item is illustrated with axonometric CAD drawings and current user data used to calculate global consumption of it in terms of space, time and money.

This sober approach seeks to answer some simple, but pressing, questions: How big is leisure? And how costly? Will future cities be founded on pure fun? Or are we already so absolutely immersed in leisure that we don’t notice it? When did you last take a break from constant fun?

Commuting. Flexiworking. Networking. Working out.

As we cultivate leisure in every bit of daily life, our little pleasures add up to fuel a vast economy founded on ‘free time’. We’ve become a society of leisure aficionados, devoted to our own entertainment 24 hours a day, 365.24 days a year.

Absolute Leisure catalogues the extent to which leisure is designed into the most prosaic of items, sizing up the infrastructure of everyday leisure with Neufertian precision in terms of space, time and money. Can’t imagine a life built entirely on leisure? Dive in: This user’s manual could transform your world.

Absolute Leisure is the ninth book in The Why Factory’s Future Cities Series and follows The Why Factor(y), Visionary Cities, Green Dream, Vertical Village, Hong Kong Fantasies, City Shocks, We Want World Wonders and Barba.

Cover for Absolute Leisure: The World of Fun